Editor bridges
Mercury connects to code editors through the Agent Client Protocol and through its VS Code extension. The Unity, Blender and Godot tools drive a running editor over a token-authenticated loopback connection, and the Aseprite tool runs the application's own batch command line. Each editor tool sits behind its own opt-in switch. In every editor tool, reads never ask permission and every other verb asks.
Code-editor integration
mercury acp --stdio: Runs the editor bridge over the Agent Client Protocol.mercury editor <action>: Manages the IDE side of the integration.- VS Code extension: Runs Mercury in the editor and attaches a terminal session to it.
/idebrings the editor's selection, diagnostics and native diffs into the terminal session.
Install the VS Code extension
To install the VS Code extension, follow these steps:
- Run
mercury editor install.
Mercury installs its VS Code extension.
Unity tool
The Unity tool drives a running Unity editor through an editor-side C# package that Mercury ships as source and installs on request.
MERCURY_UNITY=1: Arms the Boot Menu row named Unity dev lanes. The tool joins the catalogue only inside a Unity project, one withAssets/andProjectSettings/at its root.unity_bridge_install: Writes the embedded package, the project token and, only when the port differs from the default, a port file.play_state,scene_list,hierarchy_readandconsole_tail: Read editor state.scene_open: Opens a scene in edit mode; unsaved changes refuse withSCENE_DIRTY.play_enter,play_exitandplay_pause: Control play mode.tests_run: Starts a Test Runner run, with results as NUnit XML.
Play-mode transitions and script recompiles drop the bridge connection; Mercury reconnects on the next call, and a test run's results file survives the reload.
Blender tool
The Blender tool drives a running Blender through a Python add-on that Mercury ships as source and installs on request. It joins the catalogue only beside a .blend file.
MERCURY_BLENDER=1: Arms the Boot Menu row named Blender dev lanes.blender_bridge_install: Writes the add-on source, the token and, only when the port differs from the default, aconfig.jsoninto one directory under the add-on home; with no Blender located and no directory pin, it refuses and writes nothing.blender_status: Reports installation and connection facts; an answering bridge proves that Blender is open with the add-on enabled.scene_info,objects_list,render_stateandreport_tail: Read Blender state.blend_open: Opens a.blendfile inside the working tree; unsaved work refuses withBLEND_DIRTY.render_still: Renders a frame as an editor job; the image file is the durable result. During a render, other verbs refuse withRENDER_ACTIVE.python_run: Runs Python inside Blender with fullbpyauthority; the ask carries the code's byte count and first line. A running script cannot be preempted or cancelled.
Enable the installed Blender add-on
To enable the installed Blender add-on, follow these steps:
- Open Blender's Edit menu.
- Open Preferences.
- Open Add-ons.
- Search for Mercury.
- Enable the add-on.
The add-on can then answer Mercury's bridge connection; enabling is never automated.
Godot tool
The Godot tool controls named Godot instances over token-authenticated loopback connections served by the mercury_vulcan add-on. Each editor and worker has its own port and token, and editor operations edit scenes, nodes, scripts and resources on the selected instance.
MERCURY_GODOT_TOOLS=1: Arms the Boot Menu's Godot row. Without a Godot executable on the machine or pinned withMERCURY_GODOT_EXECUTABLE, the tool is withheld and the doctor's Tools withheld row says so.vulcan_installandvulcan_status: Install the editor add-on, and report whether the bridge is up.- Instance selection:
engine_jobslists instances; an unselected editor operation never chooses the user's editor. - Engine jobs: Run suites, the compile and proof-drift gate, captures, profiles and frame statistics, each on a frozen copy of the project.
- Runtime queries: Read the live scene tree or node properties, call a method or wait for a signal on a named instance.
The engine job service needs neither an open editor nor the add-on. Project file leases prevent a run from consuming changed files held by another session or agent. The script interface is mercury godot run|check|capture|frames|profile|tour|jobs|cancel|result.
Aseprite tool
The Aseprite tool drives the local Aseprite through its batch mode: every operation is one bounded run of aseprite -b, with no add-on, port, token or live connection.
MERCURY_ASEPRITE=1: Arms the Boot Menu row named Aseprite dev lanes. The tool joins the catalogue beside.asepriteor.asefiles, or wherever the application is located.statusandinfo: Report the application's location and version, and a sprite's structure.exportandcreate: Export a sprite or sprite sheet, or create a new sprite; the ask names the source and destinations.run-script: Runs Lua against the application's full scripting API. It is the one verb that may touch files outside the working directory.
Every run has a deadline. Mercury never installs, launches or updates Aseprite.
Related pages
Language servers, Debugger and tests, Computer use, Command-line reference